Blizzard just announced their new expansion, Mean Streets of Gadgetzan, at Blizzcon 2016, and we have a whole suite of cards to dive into and examine! I’ll be rating them on a scale of Bad, Viable, Strong, and Overpowered. I’ll be starting off with the class cards revealed at Blizzcon in this article!

Mark of the Lotus

Coming in at 1 mana cheaper,this card looks like a better Power of the Wild. However, it does lack the synergy with Fandral and is a dead card without minions on the board. However, it’s cheap mana cost combos well with Violet Teacher.

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This card will be an auto-include in any druid zoo deck, and will probably push Druid Zoo to become competitively viable. Expect to see this card alongside Power of the Wild.

Strong


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Pilfered Power

This card has no purpose. In order to take advantage of this card in the early game, it requires you to play multiple minions on the board on turn 1 and 2, probably using cards like Living Roots and Bilefin Tidehunter. But then your hand is nearly empty because you already threw your entire hand to get a lot of mana that you can’t use.

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I can’t think of any situation where you can use this card and consistently get a useful result.

Bad 


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Lunar Visions

This card is comparable to Solemn Vigil. This card excels best in decks that focus on minions. However, a lot of Druid’s power comes from its powerful spells like Wrath, Swipe, Wild Growth, so getting a discount on both cards may be unlikely. That being said, it only requires at least one card to get discounted to generate value, so it’s good enough.

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Competing against Nourish, I think this card wins out in minion focused deck

Viable


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Kun the Forgotten King

The ability to get a 7-7 for free is enticing, but largely overrated. It is similar to Arcane Giant, except Arcane Giants can usually be played on turns before 10.

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The armor effect should also not be discounted, as it can turn games around at the last second against combo decks and freeze mage.

This card does not seem to fit into most Druid decks today, but may be viable in new Druid archetypes.

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Viable


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Piranha Launcher

This card is awful in every Hunter deck that exists right now. Agro and mid-range hunter will never find room to fit a card this slow. It is too slow to generate value over 4 turns, and at best, it will be a one-of inclusion in Control Hunter decks.

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However, Control Hunter is not competitively viable right now, so don’t expect to see this card. Ever.

Bad


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Manic Soulcaster

This card’s purpose may seem ambiguous, but it seems best in Highland decks featuring Reno Jackson and Kazakus to bring some consistency into the deck. Putting a second copy of Reno Jackson or Kazakus may single-handedly win the game for these decks.

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Also, with Forgotten Torch, Fatigue Mage may be viable.

Strong


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Meanstreat Marshal

This card is a 1-2 that draws a card if its attack is buffed at all. Direwolf Alpha, Abusive Sergeant, and Divine Strength synergizes with this card, making it fit right in with the Agro Paladin.

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This card also synergizes with Small-Time Recruits, which gives this card more synergies in an aggressive focused Paladin deck.

This card could easily replace Loot Hoarder, and with the plethora of attack buffing cards Paladin has, this card is a no-brainer.

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Strong


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Getaway Kodo

Getaway Kodo may lead to a resurgence of Secrets Paladin. Getaway Kodo is essentially a 1-mana draw a card, except you can setup which card you want to draw, which make this card even stronger. Getting a second copy of Tyrion, Ragnaros, Mysterious Challenger into your hand for 1 mana is an insane deal.

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Additionally, this buffs Paladin secrets in general, forcing opponents to be overly cautious when facing any secret.

Overpowered 


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Small-Time Recruits

Any card that draws specific cards from the deck is insanely strong. This card naturally fits into Divine Favor styled decks that seek to flood the board with cheap minions.

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Additionally, because it thins your decks, it means you’ll be drawing the better cards from your deck in later turns. This card is phenomenal and may be what gives aggressive Paladin decks the consistency to be top tier.

Overpowered


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Wickerflame Burnbristle

This card will heal you on average for 4 health, and usually knock out two early game minions.

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Additionally, the combination of Divine Shield and Taunt makes this card strong in both the early game and the late game, making it effective in both aggressive and control matchups.

This card also naturally benefits from attack buffs, with its divine shield and healing effect.

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It will be an auto-include in any control or mid-range paladin deck.

Strong


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Pint-Size Potion

This card is phenomenal, filling in the gap that Shrinkmeister left for Priests. It synergizes extremely well with Potion of Madness, Shadow Word: Pain, Shadow Madness, and Cabal Shadow Priest.

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Additionally, this card may even make Shadow Word: Horror viable, as the two cards will combo to wipe all of your opponents minions that have 5 attack for only 5 mana.

This card combos extremely well, and also can be used to create favorable trades when needed.

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Strong



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Potion of Madness

Potion of Madness has such a big discount from Shadow Madness for such a slightly smaller reduced target range. This card allows you to essentially take out two enemy minions in the early game, and steal the effect of any deathrattle along with it.

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This card will absolutely shut down any early aggression on turn 1 or turn 2.

It is also a cheap spell, making it combo well with Priest of the Feast.

Strong


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Drakonid Operative

This card is insane for obvious reasons. It’s base statline is extremely solid, but when you couple that with a card draw effect and a dragon typing, Priests will be drooling. This card will be an extremely effective card to bridge Dragon Priests into the late game.

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Additionally, the effect is arguably stronger than a draw card effect, as the Discover will also give you a peek at 3 cards in your opponents deck, which gives you a strong advantage.

Overpowered



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Kabal Talonpriest

Similar to Dark Cultist, this card has the same statline and a similar effect. However, by making it a Battlecry, this effect becomes stronger than the Cultist’s Deathrattle because it makes it harder to play around.

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Kabal Talonpriest buffing Northshire Clerics, Faerie Dragons, and Wyrmrest Agents will be the stuff of nightmares. The existence of this card makes most early-game Priest drops a must-remove target or else they may become unkillable with the health buff.

Overpowered


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Dragonfire Potion

This card may be so strong that it may be played outside of Dragon decks as well.

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This card is an auto-include into any dragon decks, allowing you to wipe enemy boards while keeping your dragons untouched. With a 5 damage AoE, Dragon Priests will have one of the most cost efficient-removal tools in the game, and will undoubtedly be a top tier deck.

This card could also work in Priest’s combo-focused decks that don’t focus on minions.

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Overpowered


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Counterfeit Coin

This card fits one deck, and one deck only. Miracle Rogue will use this card to cycle, making combos with Gadgetzan Auctioneer even more potent. This card will thin the deck, making it easier for Rogues to cycle to their threats.

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While nearly pointless in decks outside of Miracle Rogue, this card will be an auto-include in Miracle.

Somewhere, Edwin Van Cleef is laughing at the thought of 6-6s being played on turn 1.

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Strong


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Lotus Assassin

A strong mid-range card for Rogue. While this card is better than Stranglethorn Tiger, I’m hard pressed to think of a Rogue deck that would play this card. That being said, it’s outstanding effect is still strong, so I do still see some potential for this card in a more control-style deck.

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If anything, I would expect to see this card in a Highland Deck.

Viable


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I Know a Guy

While this card fits into the obvious bolster styled decks, I see this card being extremely useful in control Warrior, because of its flexibility. In a deck that has a tendency to float mana, it can be used to pick a efficient taunts like Fierce Monkey or Bloodhoof Brave against aggressive decks. It can also pick up Sloggoth the Slitherer and Sunwalker for control matchups. Warrior has a tendency to have the best taunts, which makes this card extremely flexible and strong.

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Strong


Conclusion

Seems like Priests so far are getting the best deal, with extremely powerful cards. This set so far is not disappointing, with most cards revealed showing incredible potential in deckbuilding (Aside from Piranha Launcher). It also seems to be the demise of aggressive decks, except for Paladin’s aggro decks!

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Coming next: Neutral minions and Tri-Class Cards! Click here to read part two!